
How does the game of chess influence artificial intelligence? Join us for an interactive discussion on how the game of chess serves as an incubator for artificial intelligence. The recent release of the book, Chess Metaphors: Artificial Intelligence and the Human Mind explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain.
This discussion will discuss the principles from the Chess Metaphors book, as well as practical applications of the influence of chess and artificial intelligence in real-world scenarios.
Diego Rasskin-Gutman: Author of Chess Metaphors: Artificial Intelligence and the Human Mind. Diego is an Associate and Head of the Theoretical Biology Research Group at the Institute Cavanilles for Biodiversity and Evolutionary Biology, University of Valencia, Spain.
Alan Trefler: Founder & CEO of Pegasystems, and Co-Champion of the 1975 World Open Chess Championship. Alan founded Pegasystems after work he conducted in teaching computers to play chess, by extending this methodology to teach computers to perform work tasks. Alan has consulted extensively in the use of advanced technologies, and was granted a U.S. Patent in 1998 for Pegasystems' distinctive Inherited Rule-Based Architecture.
Join us to see how experts have seen chess shape real-world development of artificial intelligence and its impact on today’s world, including its impact on business applications.
This discussion will take place at 8:00PM GMT on Tuesday, 8 December 2009 in the Grand Master Commentary Room at the London Chess Classic, taking place at the Olympia Conference Centre.